Certificate Course in 3D Studio Max – Learn from Experts at CAD GURU with 100% Placement Support
Are you looking to build a successful career in 3D modeling, animation, or architectural visualization? CAD GURU offers a comprehensive Certificate Course in 3D Studio Max designed to equip you with industry-relevant skills and hands-on training. Perfect for aspiring architects, interior designers, animators, and graphic professionals, this course provides in-depth knowledge of Autodesk 3ds Max, one of the most powerful 3D software tools used worldwide.
With 100% placement assistance, CAD GURU ensures that your learning turns into real job opportunities. From mastering 3D modeling and rendering techniques to creating realistic visualizations, you’ll gain practical experience guided by certified industry experts.
Join hundreds of successful students who have launched their careers through CAD GURU’s trusted training programs. Whether you're a beginner or looking to upgrade your skills, this course is your gateway to the world of 3D design and animation.
Set Up Your Viewport & Interface
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Open 3ds Max.
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Ensure you can see the Command Panel (on the right) with tabs like Create, Modify, etc.
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Use a viewport layout that suits you (e.g. Perspective + Top).
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Press P to quickly switch a viewport to Perspective.
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Press Alt + W to maximize a viewport — helpful when modeling.
Create a Box
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In the Command Panel, click the Create tab (it looks like a star or plus icon).
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Choose Geometry (if not already active).
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In the dropdown below it, pick Standard Primitives.
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Click on Box.
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Go to one of the viewports (e.g. Top or Perspective).
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Click + drag to draw the base rectangle of the box.
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Release the mouse button.
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Move the mouse upward (in the same viewport) to define the height.
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Click again to set the final height.
After creation, you’ll see the box. You can then click the Modify tab to adjust parameters:
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Length, Width, Height
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Length Segments, Width Segments, Height Segments
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Change color or name in the “Name and Color” rollout
Create a Cone
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In the same Create → Geometry → Standard Primitives menu, click Cone.
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Go to your viewport.
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Click + drag to define the base radius (the bottom circle).
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Release, then move upward to set the height.
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Click to confirm height.
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(Optionally) Click + drag again to define the top radius (if you want a truncated cone).
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Release to finish.
Again, under the Modify tab you can tweak:
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Radius 1 (base)
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Radius 2 (top)
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Height
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Sides (more = smoother)
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Cap Segments, Height Segments
Tips & Shortcuts
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F4 toggles edged faces (wireframe overlay on objects) — helps see shape structure.
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Use the Top / Front / Left / Perspective viewports to position objects precisely.
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After creating, always jump to the Modify panel — that’s where real customization happens.
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Practice combining primitives (box, cone, cylinder, sphere) to build more complex models.
How to Create Sphere, Geosphere, Cylinder & Tube in 3ds Max – Step-by-Step Guide
How to Create a Sphere in 3ds Max
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Open 3ds Max and go to the Command Panel (right side).
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Click on the Create tab (Star icon ⭐).
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Choose Geometry → Standard Primitives.
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Select Sphere from the list.
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In the Perspective Viewport, click and drag to define the radius.
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Release the mouse to create the sphere.
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Use the Modify tab to adjust:
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Radius
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Segments (higher values = smoother surface)
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💡 Tip: Use "F4" to toggle wireframe view and better visualize segments.
How to Create a Geosphere in 3ds Max
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Go to Create → Geometry → Standard Primitives.
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Select Geosphere.
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Click and drag in the viewport to set the radius.
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Release to create the geosphere.
Geospheres are made of triangles instead of quads, making them more optimized for games and simulations.
Modify Options:
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Radius
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Segments
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Base Type (Icosa, Octa, Tetra)
✅ Use geospheres for efficient, low-poly modeling.
How to Create a Cylinder in 3ds Max
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In the Standard Primitives list, select Cylinder.
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Click and drag to set the base radius.
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Release the mouse and move upwards to define the height.
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Click again to complete.
Customize in the Modify tab:
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Radius
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Height
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Height Segments
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Cap Segments
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Sides (increase for a smoother cylinder)
🎯 Perfect for pipes, towers, columns, and more.
How to Create a Tube in 3ds Max
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Choose Tube from the Standard Primitives menu.
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In the viewport, click and drag to set the outer radius.
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Release and drag again to set the inner radius (thickness).
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Move the mouse up to set the height and click to finish.
Tube Parameters:
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Inner Radius
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Outer Radius
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Height
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Segments (height, cap, and sides)
🔁 Great for modeling hollow objects like rings, pipes, or mechanical parts.
How to Create Torus, Pyramid, Teapot, Plane & TextPlus in 3ds Max – Beginner-Friendly Guide
How to Create a Torus in 3ds Max
A Torus is a ring-shaped object — ideal for modeling tires, rings, or circular frames.
Steps:
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Go to the Command Panel → Create tab.
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Select Geometry → Standard Primitives.
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Click on Torus.
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In the viewport, click and drag to set the major radius (outer ring).
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Release and drag again to define the minor radius (thickness of the ring).
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Click once more to finish.
Modify Panel Options:
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Radius 1 (outer ring)
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Radius 2 (tube thickness)
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Segments (for smoothing)
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Sides (polygon count around the ring)
How to Create a Pyramid in 3ds Max
The Pyramid primitive is useful in architectural modeling or stylized designs.
Steps:
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In the Standard Primitives list, click on Pyramid.
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Click and drag in the viewport to set the base.
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Move the mouse up to set the height, and click to finalize.
Modify Options:
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Length, Width, Height
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Segments for each axis
📐 Use Pyramid shapes to create roofs, monuments, or angular structures.
How to Create a Teapot in 3ds Max
The Teapot is a classic test model used in 3D software for rendering, lighting, and shading demos.
Steps:
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From the Create → Standard Primitives, select Teapot.
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Click and drag in the viewport to define its size.
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Release to create the object.
Modify Options:
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Radius
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Control over parts: Handle, Spout, Lid, Body
☕ Great for testing materials, lighting setups, and render quality.
How to Create a Plane in 3ds Max
A Plane is a flat 2D surface — perfect for floors, walls, water surfaces, or backgrounds.
Steps:
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Go to Create → Geometry → Standard Primitives.
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Select Plane.
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Click and drag in the viewport to define the size.
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Release to finish.
Modify Panel:
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Length and Width
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Length Segments and Width Segments (for tessellation/detail)
🎬 Planes are widely used for camera projection, textures, and terrain creation.
How to Create a TextPlus Object (TextBox) in 3ds Max
TextPlus is the improved 3D text tool in 3ds Max, used to create logos, titles, signage, and more.
Steps:
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Go to Create → Shapes → TextPlus.
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Click in the viewport to place the text.
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In the Modify Panel, enter your desired text.
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Customize font, size, alignment, kerning, and more.
To turn it into 3D:
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Apply a Bevel or Extrude modifier from the Modifier List.
✍️ TextPlus is powerful for branding, 3D typography, and design visualization.
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